About this file

A halftone post effect. It turns a picture, a video or a whole 3D scene into printed dots: each dot grows with the ink its tone needs, on a turned screen, with anti-aliased edges at any size. Use two inks for a duotone, or three overlapping cyan, magenta and yellow screens at the classic angles for a colour print look.

With no picture it screens a small moving scene of its own, a sun, rolling hills and a floating heart, so the demo and the video work straight away. Set the ink and paper colours, dot spacing, screen angle, contrast and dot softness. The demo has three presets: Indigo on blush, Berry on cream and CMY print, and a button to try it on a picture from your computer.

What you get: a GLSL ES 3.00 fragment shader for plain WebGL2, an ES module that returns a three.js ShaderMaterial (pass your texture as an option), a Shadertoy version that reads iChannel0, and a demo page that runs offline. There is also a 10-second 1920 x 1080 H.264 loop of the test scene in dots.

It runs in one pass, at about 1.2 ms of GPU time per frame at 1920 x 1080 on a recent laptop. The README covers wiring up your own images in each version, every uniform with its default and range, and performance notes.

What you download

6 files · 16.3 MB · MD, HTML, MP4, FRAG, GLSL, JS

  • README.md10 KB MD
  • halftone-dots-demo.html26 KB HTML
  • halftone-dots-loop-1080p.mp416.2 MB MP4
  • halftone-dots.frag9 KB FRAG
  • halftone-dots.shadertoy.glsl8 KB GLSL
  • halftone-dots.three.js10 KB JS

Details

Shelf
Shaders
Type
Single file
Formats
GLSLMP4
Licence
Personal or commercial

What the licence allows

Personal licence
  • Use it in projects for yourself, for learning, and in your portfolio.
  • Change it and combine it with other work.
  • Keep using it forever. The licence does not expire.
  • Use it in anything that earns money, including client work and monetised video.
  • Use it in a product, a game or an app that is sold or carries ads.
  • Resell, redistribute or share the file.
  • Put it into a dataset used to train a model.
Commercial licence
  • Use it in unlimited commercial projects, including client work.
  • Ship it inside products you sell: games, apps, films, print runs, print-on-demand.
  • Use it in monetised and sponsored content, and in broadcast.
  • Change it, and keep the result. No credit required, though it is always welcome.
  • Keep using it forever. The licence does not expire.
  • Resell or redistribute the asset as an asset, on its own or in a pack.
  • Register it, or anything substantially it, as a logo or trademark.
  • Put it into a dataset used to train a model.
The full licence

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Shelves
PrintablesPlanners, diaries, trackers, stationery and wall art, print-ready at A4 and US Letter. 80 Art & iconsVector illustration, icon sets and line-art prints. 13 PatternsSeamless repeats and surface design, tileable at any scale. 26 AudioLoops, beats, ambient beds and music, mixed and mastered. 4 Sound FXInterface clicks, game sounds and foley, trimmed and normalised. 5 3DLow-poly props and modular kits as glTF, ready to drop into a scene. 34 Video FXLUTs, overlays, transitions and Lottie animations. 34 ShadersGLSL and WebGL effects you can paste into a project. 13 BundlesPacks that cross the shelves, priced below their parts. 6
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