About this file
A bold, grainy gradient. Big glowing fields of violet and electric blue, with a hot pink accent, drift slowly round a deep indigo base, their edges softly warped so they never look like plain circles. A visible film grain over the top gives the printed, tactile look that flat gradients lack.
Made for launch and landing pages, music, tech and fashion brands, posters and social backgrounds. Set the base and three glow colours, the grain strength, still or moving grain, how far the glows spread and their size. The demo has three presets: Violet blue, Rose tangerine and Lagoon.
What you get: a GLSL ES 3.00 fragment shader for plain WebGL2, an ES module that returns a three.js ShaderMaterial, a Shadertoy version, and a demo page that runs offline with a small settings panel. For video editors there is a 10-second 1920 x 1080 H.264 loop that plays end to start without a seam.
It runs in one pass with no textures needed, at about 0.5 ms of GPU time per frame at 1920 x 1080 on a recent laptop. The README covers set-up in WebGL2, three.js and Shadertoy, every uniform with its default and range, and performance notes.
What you download
6 files · 11.5 MB · MD, HTML, MP4, FRAG, GLSL, JS
- README.md11 KB MD
- grain-gradient-demo.html25 KB HTML
- grain-gradient-loop-1080p.mp411.5 MB MP4
- grain-gradient.frag8 KB FRAG
- grain-gradient.shadertoy.glsl8 KB GLSL
- grain-gradient.three.js10 KB JS
Details
- Shelf
- Shaders
- Type
- Single file
- Topics
- aestheticanimated backgroundbackgroundbold colourselectric bluefilm grainglslgradientgrainy gradienthero sectionnoise textureshadershadertoythree jsvideo loopvioletwebgl
- Licence
- Personal or commercial
What the licence allows
Personal licence
- Use it in projects for yourself, for learning, and in your portfolio.
- Change it and combine it with other work.
- Keep using it forever. The licence does not expire.
- Use it in anything that earns money, including client work and monetised video.
- Use it in a product, a game or an app that is sold or carries ads.
- Resell, redistribute or share the file.
- Put it into a dataset used to train a model.
Commercial licence
- Use it in unlimited commercial projects, including client work.
- Ship it inside products you sell: games, apps, films, print runs, print-on-demand.
- Use it in monetised and sponsored content, and in broadcast.
- Change it, and keep the result. No credit required, though it is always welcome.
- Keep using it forever. The licence does not expire.
- Resell or redistribute the asset as an asset, on its own or in a pack.
- Register it, or anything substantially it, as a logo or trademark.
- Put it into a dataset used to train a model.
Better together
Also in this pack
Shaders