About this file
Everything for a quiet Japanese side street in a clean low-poly style: concrete utility poles with a transformer, insulators and step bolts, a 12 m span of overhead wires that hangs between two poles, a street light, a bus stop with its sign and bench, a round red postbox, a city bicycle with a front basket, a festival paper lantern, an orange curve mirror, a traffic cone, a white guard rail, a potted plant and a planter box, a manhole cover and three ground tiles. Signs use a made-up stop name (坂下, Sakashita) and no postal or municipal marks.
17 pieces, 6,880 triangles in all (sizes are width x height x depth):
- Utility pole: 816 triangles, 1.05 x 10.00 x 2.16 m
- Overhead wires, 12 m span: 640 triangles, 12.17 x 3.85 x 1.42 m
- Street light: 228 triangles, 0.26 x 6.31 x 1.63 m
- Bus-stop sign: 264 triangles, 0.52 x 2.30 x 0.52 m
- Bus-stop bench: 316 triangles, 1.60 x 0.82 x 0.45 m
- Red postbox: 256 triangles, 0.46 x 1.17 x 0.46 m
- City bicycle: 1,730 triangles, 1.81 x 1.04 x 0.64 m
- Paper lantern: 412 triangles, 0.37 x 0.72 x 0.37 m
- Traffic cone: 200 triangles, 0.38 x 0.71 x 0.38 m
- Curve mirror: 270 triangles, 0.64 x 2.94 x 0.28 m
- Guard rail, 2 m: 184 triangles, 2.02 x 0.86 x 0.12 m
- Potted plant: 516 triangles, 0.36 x 0.53 x 0.37 m
- Planter box: 650 triangles, 1.23 x 0.65 x 0.48 m
- Manhole cover: 178 triangles, 0.68 x 0.01 x 0.68 m
- Road tile, 3 x 6 m: 72 triangles, 3.00 x 0.11 x 6.00 m
- Crosswalk tile, 3 x 6 m: 90 triangles, 3.00 x 0.10 x 6.00 m
- Sidewalk tile, 3 x 2 m: 58 triangles, 3.00 x 0.26 x 2.00 m
Every piece shares one material and one pair of 1024 x 1024 PNG textures: a base-colour atlas of flat swatches and decals, and an emissive atlas. Mix any pieces of the Konbini Street family in one scene and they still draw with a single material. The emissive atlas lights the street-light and pole-lamp heads, the paper lantern, the bus timetable and the bicycle lamp. Raise the emission strength or turn on glow for night scenes.
What you get: each piece as its own .glb (textures inside), the whole set as .gltf + .bin files in one zip with the two PNG textures, the textures on their own, and a README. Two Godot 4 scene files (.tscn) that instance the glTF pieces lay out a street corner: one by day with a sky and sun, one at night with glow, warm pools under the street lights, the lanterns lit and the bus timetable lighting the pavement. Y-up, metres, fronts facing +Z. Most pieces sit on their base centre; the poles, street light and curve mirror stand on their pole's axis, the wire span's origin is midway between two pole origins 12 m apart, and the lantern hangs from the top of its cord. Ground tiles share a 3 m grid: road and crosswalk 3 x 6 m with the road surface 0.10 m up, sidewalk 3 x 2 m with its kerb on the road side and its top 0.25 m up. The commercial licence adds the source .blend, with Day, Night and Pieces scenes.
Everything is glTF 2.0, which three.js, Godot, Blender and most engines import. Part of the Konbini Street family, which shares the same atlas.
What you download
24 files · 7.5 MB · TXT, GLB, ZIP, TSCN, BLEND, PNG
- README.txt4 KB TXT
- bicycle.glb411 KB GLB
- bus-stop-bench.glb374 KB GLB
- bus-stop-sign.glb364 KB GLB
- crosswalk-tile.glb358 KB GLB
- curve-mirror.glb361 KB GLB
- guard-rail.glb359 KB GLB
- japanese-street-props-gltf.zip450 KB ZIP
- japanese-street-props-night.tscn8 KB TSCN
- japanese-street-props.blend534 KB commercial licence
- japanese-street-props.tscn7 KB TSCN
- konbini-emissive.png143 KB PNG
- konbini-palette.png207 KB PNG
- manhole-cover.glb362 KB GLB
- paper-lantern.glb364 KB GLB
- planter-box.glb415 KB GLB
- postbox.glb362 KB GLB
- potted-plant.glb395 KB GLB
- road-tile.glb356 KB GLB
- sidewalk-tile.glb355 KB GLB
- street-lamp.glb361 KB GLB
- traffic-cone.glb360 KB GLB
- utility-pole.glb388 KB GLB
- utility-wires.glb366 KB GLB
Details
- Shelf
- 3D
- Type
- Single file
- Topics
- 3d modelblendercity bikecrosswalkgame assetsgame propsglbgltfgodotindie gamejapanesekonbinilow polymodularnight scenepaper lanternstreet propsstylisedtokyoutility pole
- Licence
- Personal or commercial
What the licence allows
Personal licence
- Use it in projects for yourself, for learning, and in your portfolio.
- Change it and combine it with other work.
- Keep using it forever. The licence does not expire.
- Use it in anything that earns money, including client work and monetised video.
- Use it in a product, a game or an app that is sold or carries ads.
- Resell, redistribute or share the file.
- Put it into a dataset used to train a model.
Commercial licence
- Use it in unlimited commercial projects, including client work.
- Ship it inside products you sell: games, apps, films, print runs, print-on-demand.
- Use it in monetised and sponsored content, and in broadcast.
- Change it, and keep the result. No credit required, though it is always welcome.
- Keep using it forever. The licence does not expire.
- Resell or redistribute the asset as an asset, on its own or in a pack.
- Register it, or anything substantially it, as a logo or trademark.
- Put it into a dataset used to train a model.
Better together
Also in these packs
3D